Here's a slide presentation that reflects some of the themes I talked about in my own presentation this week. "Don't think like an instructional designer," he advises. "Think like a game designer." I think this is good advice, and I like the way he turns his presentation into a game (though I wish he hadn't just made it one of those branching games where you choose 'A' or 'B'). But this is just right, isn't it: "People are motivated when they have autonomy, mastery and relatedness."
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