By Stephen Downes
January 21, 2004
The Learning Marketplace: Meaning, Metadata
and Content Syndication in the Learning Object Economy
In September, 2001, just for fun I created a
'book generator' and, for posterity, 'authored' two books
using it: Knowledge, Learning and Community (a.k.a.
Book 1) and Democracy and Freedom (a.k.a. Book 2).
Inexplicably, because I link to them utterly nowhere (and
haven't for years) they still generate about a hundred
downloads a month, give or take, as you can see in my stats. And more recently, I have
noticed again a need for a consolidation of my work,
especially that of the last three years. Hence, I have
compiled Book 3, this time in nice MS Word format suitable
for printing (or publishing, should anyone want to do that,
or for giving me a PhD, should anyone feel I merit one). I
have even added a short introduction and thematic
introductions to the articles. Caution: after you
get to the web page (which is a simple launcher for people
who can't download through their email client), you are
looking at a 2.1 megabyte download. By Stephen Downes,
Stephen's Web, January 21, 2003
[Refer][Research][Reflect]
The Reusability Myth of Learning Object
Design
I fogot to run this when it first came
out last week - good thing I check my notes. The author
looks at my argument in Design, Standards and Reusability to the
effect that learning design and reusability are
incompatible. His response (and this summarizes the views
of many) is that "I think our enthusiasm for the concept of
'reuse' in the learning object paradigm must be tempered
with a more realistic appraisal of the environment in which
we are currently operating." In essence, he writes, "My
issue with the concept of reusability in learning objects
is that it runs counter to instructional design best
practices. I agree with Shaw (2002) who stated that in
developing learning resources, one should begin with a
genuine instructional problem and should strive to achieve
outcomes which are not otherwise possible." As for the
"common element" reusability, well, "Asking an
instructional designer to create an LO based on the "common
element" is like asking a local politician to develop
municipal legislation with a provincial (state) and
national level audience in mind." Well, maybe. But instead
of thinking about legislation, think about bricks and
trucks. Doesn't matter where they were designed, trucks can
be used anywhere. And a truck is pretty complex. What makes
reusability work is not the type of object, but
rather, how you use it. And learning design
is not how you use learning objects. By Ferdinand
Krauss, IDEAS: Instructional Design for Elearning
ApproacheS, January 16, 2003
[Refer][Research][Reflect]
One-click RSS Subscriptions, Continued: The
Lesser of Two Evils?
Still in the pre-draft
stage, the proposed 'feed' URI scheme may bridge the gap
between web page and RSS reader by placing a feed:// link
on a page. I'm not sure if that's the solution, but I
know that having a separate API for each headline
viewer isn't it either. If you're wondering, here is Part One. By Jon Udell, Jon's Radio,
January 21, 2003
[Refer][Research][Reflect]
What's it worth?
Definition is
everything, and the proof is this example of a story that
gets everything right but that misses the main point.
What's right is the observation: employers are less
frequently valuing a formal education, looking instead to
an employee's demonstrated skills and attitude. Fair
enough. But the article says that social mobility does not
depend on education. That's just wrong: a person with a
basic education, but no more, may get a job, but
will not advance in their career or their life because they
do not have the depth. The story, you see, defines "social
mobility" as "getting a job". But of course, there is much
more to social mobility. So there you have it: good data,
bad definition, dumb conclusion. By Unknown, The Economist,
January, 2004
[Refer][Research][Reflect]
Creative Class War
I have made
comments along these lines in the past, but this
article by a Carnegie Mellon professor packs a punch. The
message is simple: if creative talent decides to locate
elsewhere, the American economy is in trouble. And there
are signs, given the post 9-11 retrenchment, that creative
talent is locating elsewhere. "The most advanced cell
phones are being made in Salo, Finland, not Chicago. The
world's leading airplanes are being designed and built in
Toulouse and Hamburg, not Seattle." And Lord of the
Rings was made in New Zealand. By Richard Florida,
Washington Monthly, January, 2004
[Refer][Research][Reflect]
The Maine Idea
Among the more
comprehensive coverage of the Maine laptop I have seen,
this nine part article is unremittingly enthusiastic. "What
happens when technology is accessible to all students all
of the time? Continuous learning!" So enthuisiastic, in
fact, that the content is more gloss than substance. But
hey, backers of similar programs will find materials here
to draw from. Videos and interviews punctuate the GLEF's
nice new format (so much better than the old page design).
By Unknown, George Lucas Educational Foundation, January,
2004
[Refer][Research][Reflect]
Paving the Way
Leaving aside how
awkward the PDF document is to read online, this new guide
released by BECTA is an authoritative 'best prctices' list
that looks at learning content developement. The authors
endorse Gagne's nine steps, promote development
partnerships, stress accessibility, define minimum system
coinfiguration, recommend file formats, and more. See also
the Press Release. By Various Authors, BECTA,
January 21, 2004
[Refer][Research][Reflect]
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