By Stephen Downes
April 12, 2004
What's the Blogging Point?
An
important discussion is happening in the educational
bloggin community right now, summarized nicely by Seb
Fiedler: ""So what are the things we do with personal
Webpublishing that go beyond what we have done in formal
educational settings before? What are the qualitative
differences for your personal learning since you have
started to spend some time putting your stuff out there?"
because if we don't ask these questions... "we will see
thousands of teachers and instructors applying Weblogs and
Wikis and who knows what to "make" others do the same stuff
they have made them do before." You'll find the bouncing
back and forth between posts from four separate bloggers
(Smith, Richardson, Fiedler, Farmer) frustrating, but the
question is vital: where is the locus of the blogging
phenomenon? In the students? Or in their instructors? By
Oliver Wrede, owrede_log, April 10, 2004
[Refer][Research][Reflect]
Gurus v. Bloggers, Round 1
This is
a fun article that makes a great point. The concept is
this: line up the websites of eight design and usability
gurus against the websites of eight bloggers who write on
the same topics. Evaluate the respective websites for
design and usability. The result, needless to say, is
one-sided, and not in favour of the supposed experts. Which
makes me wonder: what if we took the e-learning gurus and
lined them up against the bloggers, and asked them to, say,
use the internet to facilitate learning? How about Masie versus Levine? Hall
versus Siemens? I think that the results are
similarly one-sided, which makes me want to aks: what makes
these 'gurus' gurus at all? By Andrei Herasimchuk and Donna
Driscoll, Design by Fire, April 9, 2004
[Refer][Research][Reflect]
Online Games
This is an odd
article in that, while it describes and touts the use of
games in learning, its understanding of what constitutes a
game seems to be restricted almost entirely to the quiz
show format, following the model of Jeopardy Millionaire.
Sure, these are games, but it seems to me that online
trivia is only a small part of the picture. Additionally,
when the authors examine "why people play" they refer to a
survey of instructors and suggest that games are played
because they "maintain participant interest,
relay concepts, [and] make the training more enjoyable and
fun." Well, maybe, from an instructor point of view. But if
they are not looking at the sorts of games students play,
and why students play them, then they miss the concept
entirely. By James Kirk and Robert Belovics, Learning
Circuits, April, 2004
[Refer][Research][Reflect]
Righting Copywrongs
The point in
this article is simple and well-taken: legislators
considering whether Canada's copyright legislation ought to
be changed to prohibit file sharing ought to look at
Lawrence Lessig's experiment in free publishing. "Here's
Amazon trying do one thing: sell books. So why are they
giving away a book that they're trying to sell? I think
they understand, too, that this is a good way to get people
into buying the book," Lessig said. By David Akin, Globe
and Mail, April 10, 2004
[Refer][Research][Reflect]
OCLC Research will harvest DSpace
metadata
If there is a future in metadata, it
seems to me that it lies in institutional (and individual)
repositories and harvesting. I have been arguing this for a
long time, but not everybody is convinced. This project,
when completed, may sway some, as Google is teaming with a
group of researchers to facilitate harvest and search of
OAI compliant institutional repositories. Great stuff. See
also the Chronicle article on this item. By Press
Release, OCLC, April 9, 2004
[Refer][Research][Reflect]
Squeakland
Squeak is a multimedia
authoring tool used to generate learning by simulation, run
as a plug-in (similar to Flash) and available as an free
and open source download. The best way to understand what
Squeak is about is to look at this Drive a Car demo (no downloads or plugins
needed to view). Some good resources come with this site,
including Kay's Scientofic American article pointing to
the role of computer networks and simulations in changing
not only learning but culture as well (a view with which I
agree). Via Bonnie Bracey's post in WWWEDU. It is
fascinating for me to discover huge projects and
communities like this - no doubt Squeak is familiar to many
readers, but it was new to me and no doubt will be to
others as well. By Various Authors, April, 2004
[Refer][Research][Reflect]
The Once and Future King
Reaction
to the Sun agreement with Microsoft. Government does not
have the will to roll back Microsoft's monopoly and the
company has the money to pay off any sufficiently strong
corporate competitor, as it has Time Warner and Sun. The
only thing that can stop Microsoft now, argues the author,
is Microsoft itself. Good read. By Robert X. Cringely, I,
Cringely, April 8, 2004
[Refer][Research][Reflect]
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