By Stephen Downes
May 12, 2005
Dutch Academics Declare Research
Free-for-all
Three cheers for the Dutch! As
the Register reports, "Scientists from all major Dutch
universities officially launched a website on Tuesday where
all their research material can be accessed for free.
Interested parties can get hold of a total of 47,000
digital documents from 16 institutions the Digital Academic
Repositories. No other nation in the world offers such easy
access to its complete academic research output in digital
form, the researchers claim. Obviously, commercial
publishers are not amused." Personally, I don't care
whether they are amused. I just went through a process
where it took more time to clear copyright forms to publish
a paper than it did to actually write the paper. A waste of
my time and your money. My recommendations to the National
Research Council that we set up an eprints repository (made
again at a meeting just last week) continue, meanwhile, to
go unheeded.
By Jan Libbenga, The Register, May 11, 2005
[Refer][Research][Reflect]
Anticipating Autopoiesis: Personal Construct
Psychology and Self-Organizing Systems
Seb
Fiedler hits on a nice article that draws out some
implications of the psychological theory of constructivism,
a theory which holds, essentially, that our understanding
of the world is a creative act. "There is no event which
could be called 'stark reality' because there is no event
which we cannot reconstrue alternately." What's important
is how we undertake this process (c.f. my remarks on
similarity, below). We are self-organizing systems "a
closed network of productions of components that through
their interactions constitute the network of productions
that produce them." Why is this important? Well, as Fiedler
remarks, it has direct implications on the practice of
teaching: "There is no linear causality that can dictate
changes in another's system. Mistakenly believing that
there is such causality often leads to
teacher/instructor/facilitator hostility toward the
student/learner/participant". Moreover, it is worth noting
that the Praxis listed at the bottom of the example mirrors
almost exactly the principles
of educational gaming described by people like James
Paul Gee. Of course - it doesn't have to be a game -
that's just one way to do it. My own view is that these
principles should be instantiated in real world
applications - which leads us to an underlying theory of
workflow learning. By Vincent Kenny, Self-Organisation in
Psychotherapy, in 1989
[Refer][Research][Reflect]
The Role of Metaphor in Interaction
Design
I think metaphor is the foundation of
human reason (more accurately, I think similarity is
the foundation of human reason). So it should be no
surprise that I would be interested in Dan Saffer's essay
on the role of metaphor in interaction design. It's a
Master's Thesis, but don't let that dissuade you from
reading; it is a breezy read, well written and informative.
I particularly enjoyed the section on criticisms of
metaphor in interaction design and I found the guidelines
on the usage of metaphor to be accurate and informative. elearningpost
also points us to Saffer's blog, which I
have added to my aggregator. PDF. By Dan Saffer, May, 2005
[Refer][Research][Reflect]
IST-EC 2
Just announced: "IST-EC
2 (Information Societies Technologies Europe-Canada) is a
joint Canada-Europe project whose objective is to connect
the European and Canadian research communities in key areas
of the Information Society Technologies (IST)... Under the
project, Canadian and European research and technology
developers from both the public and private sectors
(university, research centers or SME’s), can search for
joint projects in which to participate on the basis of
mutual benefits." There is an e-learning component to the
project, which described in full on the web page. Various
funding
opportunities are available. Via CANARIE. By Announcement,
May, 2005
[Refer][Research][Reflect]
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