By Stephen Downes
July 22, 2005
Where Can I Find Good Tech
Articles
I have run a few posts critical of
various authors and editors recently (including in this
issue). I want to be clear that people shouldn't feel
singled out when I do this - the articles selected are
merely representative of a type of criticism I want
to make, and not an indication that I think so-and-so is
doing a bad job. Hey, sure, maybe I'm in no position to
criticize. But I think it's relevant to sound a cautionary
note, to urge people to read critically and to read widely,
and to search for - and link to - quality writing, wherever
it may be found. By Mike Zarro, Web Development Blog, July
22, 2005
[Refer][Research][Reflect]
Globally Collaborative Experiential
Learning
This article is the highlight from
the July edition of the Turkish Online
Journal of Distance Education. It describes the use of
global grid simulations as an experiental teaching tool and
in particular the Global University System (GUS). Some more
detail would have been nice, but it's a good overview.
Other articles in the journal include a description of
communities of practice in an Arabic Culture and a list of
articles in the Encyclopedia
of Distance Learning. By Takeshi Utsumi, Turkish Online
Journal of Distance Education, July, 2005
[Refer][Research][Reflect]
Learning in an Online World
This
report is unreadable online - a tiny type combined with
double leading and two-column format in PDF makes it
impossible. People purporting to tell us how to use ICT in
learning and pedagogy should know better - unless theyt
don't know better. Anyhow, after wrestling with it
for an hour or so (instead of the ten minutes it should
have taken) I found a document containing sweeping (and not
always correct) generalizations and relatively few
particulars. One wonders, for example, what information we
gain from this: "Effective integration of ICT can transform
pedagogies by empowering teachers to... make connections
with learning goals and prior knowledge." (p.7) Huh? I
don't want to use the 'fluff' word, but really: "Teachers
discover a new potential for their work as they exploit the
opportunities that using ICT in learning provides." (p.8)
By Unattributed, Ministerial Council on Education,
Employment, Training and Youth Affairs, July 20, 2005
[Refer][Research][Reflect]
E-learning for Target Learner Groups –
Youth
It has a publication date of March 31
but it showed up in the EdNA RSS feed on Wednesday. This
report surveys major topics in learning for youth - the
'digital native', games, mobile learning, blogs. Some good
content pointing clearly to the defects of traditional
classroom instruction. That said, I found the selection of
resources odd, and not simply because the report did not
cite a single thing I've written on these topics. I can
understand citing Prensky on the new learner, for example,
but how does a
summary of Oblinger's treatment make the cut? Robin
Good is a good source for info on RSS, but his
review of DU Reader isn't the article to cite. And is
a
short article by Will Richardson on blogs really what
you want to depend on? I'd say nothing about selection but
the author made a point of saying "only those (reports)
with direct relevance were recorded on the database." (p.4)
The result is a report that touches on the important topics
but is overall a spotty treatment - referring, for example,
to Tripod and Geocities as exemplars of DIY (page 15) is an
example of this. PDF.
By Kristine Peters, Australian Flexible Learning
Framework, March 31, 2005
[Refer][Research][Reflect]
Comments on REL patents, Third-Party
Standards, and MPEG LA
A fascinating email
sent by Steve Rowat to the ODRL-interest mailing list.
Rowat first notes that he left the patent business because
"I no longer felt morally justified in
being part of an industry that routinely stole from,
blocked, or in other ways interfered with inventors who
legitimately owned their own creation." I have often
expressed this view of the patent industry, but it is
unusual to see an insider express it. He then looks at how
closely ODRL should cooperate with MPEG-REL, noting it "may
also be that bowing to such a demand - to pay for patents
that are likely not valid to begin with - is opening the
door to a much worse place; in the same way that giving in
to kidnappers demands is, in the long-term, a bad idea."
Yeah! By Steve Rowat, ODRL-interest, July 22, 2005
[Refer][Research][Reflect]
Bill Gates' Guinea Pigs
So just
what is the Gates Foundation doing with schools. This
article describes the experience of one school, Mountlake
Terrace High School near Seattle, which became five
schools. Smaller schools - and that's the core of the
rehabilitation program. The conversion is a lot of work, a
lot of upheaval, and not clearly a success. Moreover,
working with a large entity like the Gates Foundation
brings its own issues. Thanks to Ben Watson
for the link. By Bob Geballe, Seattle Weekly, July 20, 2005
[Refer][Research][Reflect]
Moviemaker
This is a toy, of
course, but Moviemaker
is a fun toy and you can see your work in a matter of
moments. I've created my own little movie which demonstrates
Web 2.0 in a nutshell. In the same sense, you may have
seen some of the output of Gnomz, a tool that lets
yoiu create your own comics. Via Leigh
Blackall. By Various Authors, D.Film, July, 2005
[Refer][Research][Reflect]
Introducing IMS ePortfolio, Part 3:
Binding
Following from the first two parts,
which I posted here yesterday, Scott Wilson looks
specifically at the XML binding in the IMS e-portfolio
specification, describing its origins in two previous IMS
specifications, Learner Information Package (LIP) and
Content Packaging, and evaluating the spec on completeness,
clarity and usability. By Scott Wilson, Scott's Workblog,
July 22, 2005
[Refer][Research][Reflect]
Before Every Child is Left Behind:
How Epistemic Games Can Solve the Coming Crisis in
Education
According to the authors, "Epistemic
games of all kinds make it possible for students of all
ages to learn by working
as innovators. In playing epistemic games, students learn
basic skills, to be sure. They learn the 'facts' and
'content' that we currently reward. But in epistemic games
students learn facts and content in the context of
innovative ways of thinking and working. They learn in a
way that sticks, because they learn in the process of doing
things that matter." The authors introduce the subject by
means of a 'crisis' - the flattening of the world economy.
I don't see it as a crisis at all, though I do agree that
the education system is not (yet) responding well. Via elearnopedia.
By David Williamson Shaffer and James Paul Gee, July, 2005
[Refer][Research][Reflect]
A Guide to Participating in an Open Source
Software Community
Good guide, short, and
which seems to be appropriate to joining (voluntary) online
communities in general. By Stuart Yeates, OSS Watch, July
22, 2005
[Refer][Research][Reflect]
Web 2.0 checklist 2.0
A
checklist describing fundamental properties of web 2.0. Not
everything it could be, and more description would be nice,
but it offers an outline. From the same author, a link to a
conversation
tracker on BlogPulse. By Arnaud Leene, Hovering Above,
July 21, 2005
[Refer][Research][Reflect]
NinJam
This is pretty cool.
NimJam allows people to collaborate to make music online.
The big problem with jamming online is latency - there is a
lag between what you play and what the other person hears.
NimJam addresses this by extending the latency so it's a
full interval, allowing the musicians to get back in synch.
The software is free and open source; the music produced is
Creative Commons. Via CC.
By Various Authors, Cockos, July, 2005
[Refer][Research][Reflect]
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