Using Linked Data for Discovery and Preservation
Sayeed Choudhury,
EDUCAUSE Review,
2019/03/20
The idea of linked data has been around almost as long as the web itself, but the uptake has not been nearly as rapid. Part of the reason for this is that it hasn't been nearly as easy to adopt linked data as it was to adopt HTML. But as this article notes, this is beginning to change with more lightweight approaches to linked data, such as RMap, and with more tools able to take advantage of it, such as Archaeology of Reading and the Arches project. The author urges galleries, libraries and museums (GLAM) to adopt linked data for their collections, lest the be invisible to the wider community.
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How MOOCs Make Money
Dian Schaffhauser,
Campus Technology,
2019/03/20
My MOOCs, of course, don't make money at all, but that's not true of other MOOCs. In this article Class Central founder Dhawal Shah is interviewed on the subject of MOOC business models. Shah reports that " Coursera generated about $140 million in 2018; Udacity earned $90 million for the year; edX took in about $57 million for fiscal year 2017; and UK-based FutureLearn made about £8.2 million." According to Shah, "the market is sort of settled now and the focus is more on the big-ticket items, like online degrees and corporate training." As for the free courses that launched MOOCs into the mainstream a few years ago, Shah is more cautious. "As a student who likes free courses, sometimes I get nervous."
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Google’s Stadia Streaming Platform is an All-Out Invasion of Gaming
Michael Crider,
ReviewGeek,
2019/03/20
There will no doubt be a flurry of articles from the usual sources talking about how Google's Stadia service may be used in education. To be sure, there's something there - the idea of Stadia is that you can play a game in basically the same way you watch a YouTube video. The game is streaming, live, can be multiplayer, and interactive. So there will no doubt be educational applications - quests, simulations, collaborative co-creation, more. Don't worry about being first out of the gate - it's going to take years for the ecosystem to settle in, for the required bandwidth to be more widely available (25 mbps), and for game (and educational application) development to ramp up.
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