Historical SIS Market for HigherEd Institutions
Justin Menard,
ListEdTech,
2019/08/13
This the first version of a historical Student Information Systems (SIS) graph. An SIS tracks student records in a higher education institution. My first exposure to them was in the 1990s at Assiniboine, when we had to choose between Colleague and Banner, and then went through an excruciating implementation process. Anyhow, the market today is much larger and more varied. The one thing I would want to change with this graph is to indicate how popular each system was, with varying widths for each bar (much the way Feldstein does with his LMS graphs).
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Will traditional classroom become obsolete when schools ushering in 3.0 era?
GETChina Insights, Medium,
2019/08/13
Summary of a keynote by Mr. Zhang Zhi, director of Shanghai Educational Technology Center. "While ushering in 3.0 era (in China), schools will be marked by individuation and innovation, embracing massive amounts of information. Campus boundaries are becoming more and more blurred, so is the role of teachers. Schools are no longer the necessities for students’ life, and traditional classroom is being disrupted by AI and other cross-border players." Students will still go to school, though. “Attending school is for communication, and exchanging ideas is for verification which can help us know ourselves. People cannot be taught but need to be guided to find the true self.”
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How Four Technologies Created The 'Perfect Storm' For Online Learning
Anant Agarwal,
Forbes,
2019/08/13
edX CEO Anant Agarwal writes a listicle for Forbes.The 'four technologies' are: cloud computing, video distribution at scale, gamification, and social networking. He tries to say each is a part of edX, but it's a stretch. For 'social networking', for example, he references "a discussion board that was an integral part of the platform and learning experience," which predated edX by some 15 years. For gamification he cites "simulation-based games, virtual labs, and other interactive assignments," none of which was integral to edX. The next four high-impact technologies will be "AI, big data analytics, AR/VR and robotics," he says. This is a really lightweight article. It would be charitable to Agarwal to say it was ghostwritten.
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