10 Tips on how to think like a designer
Garr Reynolds,
Presentation Zen,
Aug 10, 2009
Nice list of principles that could be applied to anything from art to education, and as usual I ask myself whether my work on this site follows the principles. All in all, I'd say it fares rather well. Here they are:
- embrace constraints (like, say, a 100 or so word limit on posts)
- practice restraint (when I could really just add item after item after...)
- adopt the beginner's mind (because I know many readers are new to this stuff)
- check your ego at the door (what do people want - and need - from this newsletter?)
- focus on the experience of the design (what will it feel like to follow the link - engaging? challenging? pointless?)
- become a master story-teller (because each item is a lesson in itself)
- think communication not decoration (and make the language clear, not florid)
- obsess about ideas and not tools (because ideas unite issue to issue and create a theme)
- clarify your intention (and be clear about why items are chosen)
- sharpen your vision & curiosity and learn from the lessons around you
- learn all the "rules" and know when and why to break them (including, for example, the 100 word rule. heh)
- embrace constraints (like, say, a 100 or so word limit on posts)
- practice restraint (when I could really just add item after item after...)
- adopt the beginner's mind (because I know many readers are new to this stuff)
- check your ego at the door (what do people want - and need - from this newsletter?)
- focus on the experience of the design (what will it feel like to follow the link - engaging? challenging? pointless?)
- become a master story-teller (because each item is a lesson in itself)
- think communication not decoration (and make the language clear, not florid)
- obsess about ideas and not tools (because ideas unite issue to issue and create a theme)
- clarify your intention (and be clear about why items are chosen)
- sharpen your vision & curiosity and learn from the lessons around you
- learn all the "rules" and know when and why to break them (including, for example, the 100 word rule. heh)
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