I think there is value in this article, but it is so oddly put together that I'm not altogether sure what to make of it. A few things: first, the discussion of technology and media, which relegates m'media' to (essentially) delivery channel while making 'tchnology' mean not only content creation tools, but includes the pedagogy and teaching strategies, along with the kitchen sink. Second, the list of technologies (but not media) assessed: PBworks (wikis), Final Cut Pro, Adobe Audition, Facebook, Twitter, Camtasia, Adobe Captivate, Wimba, GoToMeeting, and Second Life. No blog tools, no LMSs, no office software. Odd. I can't imagine how Final Cut Pro ends up in the same list as Twitter, but there you have it. Third, the 'four dimensions' assessed: declarative ('what'), procedural ('how'), conditional ('when' and 'where'), and reflective ('why'). One wonders why 'who' didn't make the cut. Finally, fourth, the results, which assesses Final Cut Pro as "good" for all four dimensions, and Twitter as "best for reflective learning." Via Miguel Guhlin.
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