This is a detailed article (13 page PDF) describing the theory, development and testing of a virtual reality system for the teaching of Chinese folk dancing. The system was required because traditional methods of teaching, which depended on instruction followed by practice, were not inspiring people nor encouraging them to engage in the art. "There is still a large space for progress, which is because that the independent learning ability of the students who had received traditional 'duck-stuffing' teaching mode for a long time has not been fully developed." Good case study with a lot to offer people developing similar systems.
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