This study is different from earlier work in that it is based on actual gameplay data rather than just self-reports. It's also a much larger study. "We really gave increases and decreases in video game play a fair chance to predict emotional states in life satisfaction, and we didn't find evidence for that – we found evidence that that's not true in a practically significant way." The article note that the generalization may well break down in individual cases (as always). "There may be an effect if a player increases their playtime by 10 hours a day above what is typical for them." Here's the link to the full study.
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