There's a certain sense, I think, in which whether something counts as a 'disorder' is a value judgment. I mean, substitute 'gaming' in this article with 'reading' or 'playing music' or even 'exercise' and you get a sort of behaviour that is sanctioned by society. Just today, we are celebrating Zakir Hussain, who lived a life completely dedicated to music. Gaming, by contrast, isn't 'productive', so "must clearly have adverse effects on relationships and other aspects of life." If gaming were celebrated and well-paid we'd be much less inclined to call a gaming obsession a disorder. Anyhow, here's the full link to the paper 'Young and adult patients with gaming disorder: Psychiatric co-morbidities and progression of problematic gaming'.
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