Having been introduced to the internet by means of participation in a MUD, I am drawn to the topic of this study. But I must report an unease about the use to which this research is being put and here stress that the higher purpose of education is to promote peace and prosperity, good health and a life worth living. That said (about as diplomatically as I can express it), this report is a good and in-depth study of the relation between online role-playing games such as MUDs and educational achievement. There is some discussion of how players of such games self-organize and some lighter discussion of the psychological impact of play in such environments. The bulk of the paper is devoted to an outline of fifteen potential research projects.
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