Playing to Learn
Eric Klopfer,
Cable in the Classroom,
Jun 22, 2005
Doug levin sends in this link from the latest issue of Cable in the Classroom, now available. Some good insight into how games should be supported. Games require media literacy, for example - they are not real, should not be taken as real, and players need to be able to recognize that. Games can also require support - they may require background knowledge or experience, and players may need to be pointed in the right direction (or designers should make it available inside the game itself).
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