It was the example that caught my eye in this item. "But when he expressed frustration at not being able to revive a dilapidated industrial area, the youngster's reply astounded him: 'I think you need to lower your industrial tax rates.'" And while Albert Ip goes on to make some useful points about the effectiveness of games, I take pause at the inculcation of particular world views embodies in the game's logic. In the world of Sim City, lowering taxes is always good. Yet we want to think twice about fostering that thought, without critical reflection, in a child's mind.
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