I don't know whether this was written for Education Gazette or whether it's just a link, but it's a good article. James Paul Gee writes, "the designers of many good games have hit on profoundly good methods of getting people to learn and to enjoy learning." Quite so. That's why I spent 12 hours this weekend playing Civ and only one hour reading philosophy. This article lists thirteen 'principles', though you draw your own theme from the list. Games engage students by having them co-create, by having them build and do things, by allowing them to customize, and by letting them invest in an identity over time. PDF.
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