Enhancing Learning Seminar
Dan Seamans,
Glass Houses,
Apr 26, 2007
Summary of a Becta session on simulations and game based learning (hence this survey of teaching practices in Second Life). While noting that we still need more evidence about what students learn from games and simulations, the author mostly focused on examples including Schome (which is focusing mostly on Second Life, it seems), the Neverwinter Nights Aurora Toolset, where students build their own games, and the Brain Training Game, which I'd love to try one day (you need a Nintendo though).
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