I spent some time pondering this diagram, which suggests it's worth passing along. The idea is that, through the division of environments into various blends of real and not-real, we can see how the same sort of role manifests itself differently. This is clearest when we see that the 'hero' in the gaming environment is the same as the 'student' in the learning environment and the 'individual' in the real environment.
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] [![Image from the website](https://downes.ca//files/images/post_40010.jpg)