20 Trends Defining Virtual Worlds in 2007
Stuart Dredge,
Tech Digest,
Dec 24, 2007
Good summary discussing trends in the world of virtual worlds. Biggest take-home: "Us geeks talk about Second Life like it's the be-all and end-all of virtuality, but the kiddyworlds have way more active users. More importantly, a whole generation of children are growing up with the sense that virtual worlds are just a part of their lives - they don't even refer to them as virtual worlds." Via Technology, Education and the Future. Related: Second Life appears top have reached capacity, as these outrage statistics from the latter half of 2007 indicate.
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