I think a most readers will like this paper a lot, though I found the presentation stilted. It's a case study of an educational project for 13-17 year-olds conducted in Second Life. The authors found, "only approximately one quarter of students accounted for almost all time spent in Schome Park." The authors report that some student learning occurred and that they became more aware of the new role of teachers in such an environment. What I want to know, of course, is what the people who weren't captured by the automatic sensors and wiki logs (ie., the three quarters who didn't participate) were doing.
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