I thoroughly enjoyed this special issue of the Journal of Virtual Worlds Research (JVWR) focusing on the massively multiplayer online games (MMOs) Eve Online. The game is set in space and is generally a free-for-all of space mining, pirates and corporations. The play and the politics become complex, as documented in Making Science Fiction Real: Neoliberalism, Real-Life and Esports in Eve Online by Mark Richard Johnson and Robert Mejia. Similar themes are explored in Scaling Technoliberalism for Massively Multiplayer Online Games, by Aleena Chia. Meanwhile, Ian Gregory Brooks asks Is Betrayal in EVE Online Unethical? Answer: yes.
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