This is an interesting idea. "Cambridge researchers have built an online game, simply titled Bad News, in which players compete to become 'a disinformation and fake news tycoon'. By shedding light on the shady practices, they hope the game will 'vaccinate' the public, and make people immune to the spread of untruths." As with all games, the lessons being taught are hidden in the game design, and thus hard to observe and assess, but assuming a benign and competent design, this format can be effective.
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