Authoritative overview of the nature and impact of learning objects on online learning. Probably the most controversial chapter, the author begins with a critique of rigid institutional approaches to learning and contrasts that with what learners are actually looking for, as evidenced by examples such as Napster. Defines learning objects and their attributes (granularity, modularity, interoperability, customization, etc.). Lists a number of learning object initiatives, such as Canada's POOL and the U.S. IMS project. Looks at how learning objects are developed, standards groups, and software needs. Outlines the implications for institutions and developers (especially with regard to the idea of shared content). Good diagrams, many examples. By David Porter, The Commonwealth of Learning, July, 2001.
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