This is a fun article, and not simply because of the goofy games described in passing. It offers some good insights into things like game design, such as: "You only need a few days. It seems like a natural and comforting thing to say, 'Hey we made a great game in one week. Therefore, if we spend TWO weeks, it will be TWICE as good!' Of course this isn't the case. We found that generally any gameplay idea can be prototyped effectively in less than one week. Extra slop time tends to yield diminishing returns." Via Peter Rawsthorne, who also sent along this link about the same group of designers. "I was thinking about the future of courseware development," he writes, "and why wouldn't it be like this."
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