I think the title suggests more ambition than the paper delivers, but the result is still worth a look. The implications are drawn from Fast Company writers David Teten's and Scott Allen's 10 cultural implications of social software. Most of it has been said before and some of it (eg. "The prosumer is always right.") is dubious hype. Sessums also looks at the barriers to implementing social software in schools and argues, "advancing the adoption and use of social software in schools requires the three C's--comfort, confidence, and creativity." I still think social software is much more important in informal learning, and wonder how much of a fit it is for schools.
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