Serious Virtual Worlds
Sara de Freitas,
Eccos Revista CientÃfica,
Nov 28, 2008
Just as we have serious games - games that are no fun - so also we have serious virtual worlds. "The aim of the report then is two-fold: to provide a context for learning practitioners and policy makers, aiding with their understanding of virtual worlds and how they can be selected and used in tertiary education; and to highlight how learners, through greater empowerment, may play a different and enriched role in the process." The appendices are where this report shines, with a good vocabulary and a detailed list of virtual world applications. Thgere are numerous examples of educational functions of virtual worlds, and it's not all about Second Life, as a second on the Croquet community demonstrates.
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