There is, writes Patrick Dunn, an uncrossable chasm between games and e-learning. It's not so much a technical chasm as one characterized by attitude. Specifically: in e-learning, learning happens though content, while in games it happens through experience. E-learning design is nice, while games are designed to be challenging. E-learning assumes we learn things step-by-step, while games assume we learn many things at once. And e-learning assumes learning is emotionally neutral, while games assume an 'angle' or attitude. Now my question is, could something (say, a connectivist learning design) assume everything a game assumes, without being a game? Because on those four points, I'm four for four on the side of games. Related: presentation vogue.
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