Some really good stuff on the psychology of gaming. Sid Meier, who gave the keynote address at the Game Developers Conference in San Francisco, has this to say: ""Game play is a psychological experience," Meier said. "It's all in your head. I thought the more realistic you made a game, the more historically accurate, [the more] the player would appreciate it. In reality, I was wrong." The same applies for user input. "One of the biggest skills that game developers can foster is listening to what players are really saying. This means you don't have to take their suggestions literally, but interpret them so that you know what they really want." See also GamaSutra. Related, but on a different note, this saga of a gameplay experience in Far Cry 2 (note the sophisticated logic and interaction). Civ links via Civ Fanatics, the other link via Metafilter.
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