The current discussion paper for the International Forum of Educational Technology & Society, this paper takes the broad view of e-learning and posts a set of ten principles. I think it's a good discussion starter. I think that the resulting discussion will find these principles too narrow. For example, the author posits that "eLearning can be used in two major ways; the presentation of education content, and the facilitation of education processes," which leaves out a whole range of applications based on game playing and simulation. Additionally, he writes that "eLearning tools are best made to operate within a carefully selected and optimally integrated course design model," which again leaves out any sort of open-ended and undesigned learning. Finally, he proposes that "The overall aim of education, that is, the development of the learner in the context of a predetermined curriculum or set of learning objectives, does not change when eLearning is applied." This gets both the overall aim of education wrong, and understates the impact of technology. But like I said, it will be a great discussion-starter.
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