Twitter is just another bloody MMORPG
Dean Groom,
Design for Learning,
Feb 28, 2011
Deam Groom nails the analogy in one. "I see Twitter as a game of sorts. Searching for #edchat or whatever #conference is on today is questing. Choosing to Tweet is not that different from choosing to chase down honour points in Warsong Gulch. Sharing resources and bookmarking what you find is a version of the ‘need' or ‘greed' mechanic Warcraft uses to get players to make critical choices." He also nails the theorizing as well. "It is haughty to look down on games such as Warcraft or non-game worlds such as Second Life, and not to understand their rich history. From Multi-User (text) Dungeons to the beauty of Warcraft and Rift, game-designers have mastered that which education hasn't." Perfect.
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