Despite the fact that we should know better, the lecture continues to dominate university learning. With the potential offered by information technology, though, we can think of alternative means of deliveing learning. This author suggests that rising trend exemplified by online games provides the answer. I don't really like the examples provided - can't anyone stay away from the military theme when talking about learning any more? And the numbers are wrong - it would be very difficult to sell a game for $100 a pop when the going market is less than half that. But the idea is right. Massive PDF file (when oh when will EDUCAUSE learn to use HTML?).
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