The opposite of the headline appears to be the main story here - while educational applications capture the attention of those under nine, as they grow older they tend to shift to "more open-play adventure games, casual/social games and puzzle/creative games." Of course there's no reason these can't be educational games in their own right, but they're not overtly educational, and while the author suggests that some titles retain their popularity with the older crowd, it seems to be a losing proposition. Anyhow, there are some good links to popular applications here, as well as a number of top ten lists.
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