Playing, Learning and PBL
Dean Groom,
Playable,
Feb 17, 2015
Game-based learning and problem-based learning are of course similar in many respects. The current example is a school where students spend the beginning of the day in sports, then focus for the latter four hours on their studies. The question is how to blend the two. Dean Groom talks about the language used in problem-based learning: "Terms like 'driving question' and 'critical friends' are common sign posts for students," he notes. This points to the idea that "shared values and culture underpin the ideology, collegiality and success of PBL programs." So now he is "working on creating game based learning infrastructure (towards fostering 7 positive habits of mind)." As a result, "Our kids are members of a team, and we want to make sure that membership transfers from the field to the classroom as easily as possible." The article ends with "10 values that I'm putting into this project to help kids learn within a game-like system." Interesting approach, but I would be interested to know what happens to those students who for whatever reason find themselves outside the group.
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