I Saw God and I Killed It
Andrew Phelps,
Corante,
Nov 26, 2003
To do the impossible. This is the objective a group of almost 200 gameplayers on Everquest set themselves a week ago, and they succeeded. But the lesson is deeper: the first time they tried, Sony (which runs Everquest) changed the rules of the game. Writes the author to Sony, "They thought of something you didn't, something legal by the rules of the game you set forward, and you meddled. In the parlance of the world you created: 'shame & ridicule'." So what's the lesson here? I'm not sure exactly how to phrase it, but I do know it's important. "The point is on that first magical evening when warriors rode off to battle the supreme, you meddled." Sometimes, I think, you just have to let things be, give up control, and let the players kill God.
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