The answer to this question is still mostly "no' but this business-focused article looks at some training scenarios - for example, a virtual "hackathon" space using Microsoft's "holoportation" technology. The article outlines a framework for evaluating the potential use of virtual reality (VR), "a model for analyzing dimensions of the learning need and how appropriate VR would be as a solution," with three dimensions: risk, sensory, and practice. "Seeing the world through another's eyes can be a deeply powerful emotional experience; and because the visual, auditory, and kinesthetic stimuli of a VR environment are so immersive, VR gets you very close indeed to truly seeing through someone else's eyes." See also this report about VR experiments at Stanford.
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