By "destroy" Wes Fryer means "raise the price of" but the implications are fairly clear; he is concerned Microsoft's new licensing policies will price it out of schools' ability to pay. "Rather than purchase a one-time license with perpetual upgrades, just for computer lab computers, now K-12 schools are being asked by Microsoft to pay $5 per student, per year, for the privilege of playing Minecraft." See also Jeremy Hsu, who writes, "By tailoring Minecraft to formal school settings, Microsoft runs the risk of sacrificing some of the game's inherent strengths. But it's still a no-brainer for Microsoft to leverage Minecraft in its broader struggle with Google for control of the education market." (It's like I'm reading two completely different perspectives on the same thing).
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