I spend more time over the weekend playing No Man's Sky, doing so apparently in defiance of the hate being expressed by so many critics and gamers. But look at the panels (like the one pictured; can you believe this?) - they come from one demographic, one point of view, and expect one set of things from a game. They want a storyline, an opponent, an outcome. Maybe there will be one one day but that's not what No Man's Sky is promising. What I like is that you can do things like walk completely around the planet. It takes weeks. As Tim Bray says, "this game is a huge platform with lots of room to drop in new content and game-play and surprises." Yes, in many ways it's not a finished product. I'm actually OK with that. Because I hate the games that are defined by an storyline, an opponent, and an outcome. My world (of gaming, and of learning) is much bigger than that.
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