I spent the summer of 1981 in a basement programming every bit of a TI-99 computer in order to build a Star Trek game. It wasn't much (but for the time it was great, with a strategy view and a viewscreen view and enemies that avoided being shot). You couldn't do a lot with a computer in those days, but this was always my objective: a fully immersive Enterprise bridge crew simulation. So, some 35 years later, for me, the future has arrived. Or will arrive, when I get to play this puppy.
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