I don't think VR has come of age yet, despite what the headline says, though it has taken some large strides forward. "The initial 'cool' factor isn't enough to sustain the market," writes Dian Schaffhauser. "As a recent FutureSource report noted, a big question is whether this new technology can be integrated deeply enough into the curriculum and help achieve specific learning outcomes in order to drive mainstream adoption." I think things can have an impact without being "integrated into the curriculum" (thing: Google search, Facebook, mobile phones...) but it does have to have a strong day-to-day use. So far, VR doesn't have that.
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