I think the main takeaway here is that multi-user social virtual reality (Social VR) is hard, and it can be expensive. I don't think this is the end for the genre, as the possibilities are too tantalizing. "AltSpaceVR was a sandbox that showed the potential of social VR. We learned a lot about how others behave in VR, and yes, more than a little about ourselves. We saw the promise of their Frontrow feature – how it could transform the virtual into an experience that was incredibly personal. The potential for education and entertainment was crystal clear."
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