Mostly I think this is a really bad guide, but it's bad in some interesting ways. One is the distinction between achievement and accomplishment Marc Prensky talked about last week. The suggestions here recognize achievement - "get 50 headshots" or "play the game for 10 hours" - which are simple accumulation measures, rather than actions that produce tangible good outside the learning environment. Another is the emoloyment of competition in recognizing learning, which may work in some cultures but will make people uncomfortable in many others (including probably my own). Finally, the suggestion of rewards can be a good idea (and can backfire) but I liked the idea of "a sit-down with your CEO." Again, though, maybe not for everyone.
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