This post is about the use of virtual reality (VR) and augmented reality (AR) in the classroom. The article references a survey from Barnes and Noble College saying "over 51% of students learn best through active participation, while only 12% are able to listen and learn well." It doesn't follow, though, that being able to "turn and study a model to their heart's content" results in better learning. Being able to "do" something is not the same thing; it implies narrative, purpose, objectives, challenges or some such thing requiring the student to not only study but to actually practice creating or doing something.
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