Clark Aldrich sent me an email with this link and an outline of his new article on TD Magazine. It's a good article, and the page he provided also links to the examples in the article. I do confess though that I thought it a bit ironic to introduce an article on "short sims" with a quote from the developer of one of the longest and most complex of all the video games, Sid Meier. The quote is to the effect that "a game is a series of interesting choices." Which raises that question for me about agency: does it mean 'freedom to choose' or 'freedom to create'. In No Man's Sky, which I'm playing now, I make choices, yes, but mostly my days are spent building things, shaping my environment while I explore it.
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