This is a short paper (3 page PDF) on the use of Minecraft to support game-based learning for project managers. Minecraft was chosen, writes Claudia Alcelay, because it is collaborative and user actions are traceable. The idea is that students plan their projects, and then enter Minecraft and build according to their project plans. Then they can measure how they performed against what was plan, calculate things like earned value, and essentially emulate the planning and reporting process. I think it was a good idea, which is why I'm linking to it here.
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