A Sim of a Sim
Clark Aldrich,
Association for Talent Development,
Jul 18, 2019
"The early premise that computer game-like simulations would be highly appropriate for education is intuitive," writes Clark Aldrich, "however, it broke down in practice." It costs millions to develop fun simulations. And "for today's environment, it is the wrong solution—most academic, military, or corporate entities do not need or want a deep, 30- to 60-hour educational experience that fully engages 30 percent of the audience." So what's the response to this? Short sims - or as Aldrich says, a sim of a sim. I think he has a case here.
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