This is a section being added to a chapter of the second edition of Teaching in a Digital Age. It defines virtual, augmented and mixed reality. It then offers reasons to use immersive environments, offers some comments on designing for them, and discusses the unique characteristics of immersive technologies. It also offers a longish section describing examples of immersive technologies in education. Most of it won't be new to readers of this newsletter, but it does offer a good overall introduction to the subject and is a useful update to the book as a whole.
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