I like this: "Be prepared to make plenty of mistakes as you sleuth around for tips on your path to building interactivity into your immersive experiences." It's nice to see some honesty in a how-to page. Unity is a development engine for 3D interfaces that would be used with devices such as Oculus or Hololens. It's still pretty niche, because the devices are expensive. It can also be viewed in the browser using WebGL. For a 360 degree image or video, you also need a 360 camera - this article uses a Vuze, but there are several others available.
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