This article (13 page PDF) identifies a significant issue in serious game design for children: "games whose primary objective is not solely entertainment... end up being far from children's expectations, especially when compared to entertainment-only games." To counter that, this article sets out a list of some 40 guidelines divided into four categories: input, output/interface, content, and control. The validation takes the form of expert review. The principles are mainly common sense, such as "prefer recognizing than remembering" and "use interfaces and conventions that are known by the users." The article is useful in listing them, referencing them, and validating them.
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