I'm not sure the claim about leading the way is accurate (I'm actually sitting in a meeting on developing VR industrial safety training as I type this) but the article does highlight some of the ways VR will be used in education. What's important in this description is this: "to get the best ethical and educational outcomes with emerging technologies we must carefully incubate these in schools (and not just resource-rich ones) in collaboration with willing teachers so that we can document incremental 'innovation' through 'state-of-the-actual' reporting."
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