Online Games
Robert Belovics,
Learning Circuits,
Apr 12, 2004
This is an odd article in that, while it describes and touts the use of games in learning, its understanding of what constitutes a game seems to be restricted almost entirely to the quiz show format, following the model of Jeopardy Millionaire. Sure, these are games, but it seems to me that online trivia is only a small part of the picture. Additionally, when the authors examine "why people play" they refer to a survey of instructors and suggest that games are played because they "maintain participant interest, CRLFrelay concepts, [and] make the training more enjoyable and fun." Well, maybe, from an instructor point of view. But if they are not looking at the sorts of games students play, and why students play them, then they miss the concept entirely.
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